Category Archives: Game Design

Dark Days Character Sheet WIP

The new character sheet for my game, Dark Days.

Dark Days Design Diary #3

Dear Diary
Lately, it’s been all about system.
Thinking about it, I decided that for Dark Days to have a decent chance and decent sales, it might be a good idea to use an existing system. System familiarity is a good thing, in general. There is also an amount of ”loyalty” involved for the buyer.
After some shifting [...]

Generic RPG Systems

Posted this on gmail Buzz, thought I’d post it here too.
I’m starting to think most rpgs can be shaved down to a simple concept: The characters are troubleshooters and they go about solving problems. Be it killing bad monsters hiding in dungeons (D&D), or worse monsters hiding in abandoned buildings(Horror), saving people in danger (superhero) [...]

Dark Days Design Diary #2

Dear Diary
Today I got another illustration in, this one for ”The Crew” headquarters, a jazz club with an extensive basement.
A couple of folks have told me that the game is similar to White Wolf games. I can’t say I agree 100%, but I can understand the sentiment. The smart thing to do is to make [...]

Dark Days Design Diary #1

Dear Diary
Today I decided I needed to finish a couple of chapters before I could in earnest move towards writing the setting of the game. Those chapters are the Introduction, Aspects and Character Creation chapters.
I’ve put a lot of words into these, but I still feel like I should finish them before I move [...]